Question by
aardappel156 · Jun 28, 2018 at 11:48 AM ·
cameratransformcamera-movementcamera rotatetransform.lookat
Why does my transform.lookat not work?
Hi guys,
I'm trying to make a third person camera. So I was looking in to transform.lookat. But it doesn't work at all.
public class CameraFollow : MonoBehaviour {
public GameObject Player;
public Vector3 Offset;
public Transform PlayerLoc;
void LateUpdate()
{
//transform.position = Player.transform.position + Offset;
}
void update()
{
transform.LookAt(PlayerLoc);
}
}
The only variable I am using is Playerloc. The other two I was experimenting with calculating and then change the camera position but I thought was too hard for me.
Comment
Best Answer
Answer by Hsni · Jun 28, 2018 at 12:09 PM
Check the spellings of Update, it's with capital 'U'
Your answer
Follow this Question
Related Questions
Help With Camera rotation on X and Y Axis (Target Focused) 1 Answer
viewing on the Mouse Y axis not working. 0 Answers
Using DampSmooth in EulerAngle is affecting the Position.Z value of the gameObject. 0 Answers
How to recreate the Silent Hill 1 camera style? 0 Answers
Camera can't keep up with mouse when the FPS is low 0 Answers