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Stun and turn server possible with Unity Netowking?
We are building a 2 players game with networking. One of the player is the server and the other is the client. But we have problems with the connections bacause of NAT-router. With WebRTC you fix the problem by using Stun and Turn servers. Is something like this possible with Unity Networking?
Or would that mean to build your own network system?
It's really sad that nobody has answered this question yet. I really really needed this too.
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