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This question was closed Nov 23, 2015 at 04:51 PM by Sefiria30 for the following reason:

The question is answered, right answer was accepted

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Question by Sefiria30 · Nov 23, 2015 at 12:36 PM · scripting problem

C# script who draw a line in EditMode

Hi,

Someone knows how an script (component of many gameobjects) can draw a line in the scene window in editmode ? This script have a public class (MonoBehaviour herited) and must access his public variables (like Range, float, ... alterable in the inspector) !

In fact, each instantiation of this script should draw his own line (like the Collider2D component)..

I did not found the solution on Google after more two hours... Sorry for my possibly bad English, I'm french. Thanks for your replies !

EDIT: Solution :

 void OnDrawGizmos()
 {
     Gizmos.DrawLine (Start, End);
 }


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avatar image Andrei Klepcha · Nov 23, 2015 at 03:23 PM 1
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I think you should use gizmos http://docs.unity3d.com/ScriptReference/Gizmos.html http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.OnDrawGizmos.html

avatar image Sefiria30 Andrei Klepcha · Nov 23, 2015 at 04:48 PM 0
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Ok thanks, it's that true, my problem was I have tested many things and when I tried this, I did not see the results because I've used a private variable in the gizmos. Thanks a lot my friend ;)

avatar image Andrei Klepcha Sefiria30 · Nov 23, 2015 at 08:38 PM 0
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you are welcome :)

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