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Question by Tiny_Spider · Aug 02, 2016 at 07:54 PM · c#defaultmethodsoverload

C# Ambiguity problem with default overloads

Hello I'm having a problem where I keep getting ambiguity warnings about a overloaded method with defaults, here is the overloaded code:

 public static T Spawn<T>(this T prefab, Vector3? position = null, Quaternion? rotation = null, bool force = false) where T : Component {
     return ObjectPool.instance.Spawn(prefab.gameObject, position, rotation, force).GetComponent<T>();
 }
 
 public static GameObject Spawn(this GameObject prefab, Vector3? position = null, Quaternion? rotation = null, bool force = false) {
     return ObjectPool.instance.Spawn(prefab, position, rotation, force);
 }

And this is how I call it:

 public GameObject pooledObject;
 
 void Update () {
     if (Input.GetKeyDown(KeyCode.Space)) {
         GameObject spawned = pooledObject.Spawn();
     }
 }

The Unity error:

Assets/Scripts/Test.cs(9,47): error CS0121: The call is ambiguous between the following methods or properties: ObjectPoolExtensions.Spawn(this UnityEngine.GameObject, UnityEngine.Vector3?, UnityEngine.Quaternion?, bool)' and ObjectPoolExtensions.Spawn(this UnityEngine.GameObject, UnityEngine.Vector3?, UnityEngine.Quaternion?, bool)'

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