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Question by
jefequeso · Oct 30, 2015 at 09:00 PM ·
physicsraycastingcharacter movementcharacter controlling
Question regarding character controllers and slopes
I'm working on my own character controller, and I'd like to have it slide down steep angled objects/terrain. I know how to get the normal of the environment under the character, and thus the "steepness," but I'm not quite sure how to use this to cause the sliding to occur. Can anyone point me in the right direction?
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