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How can I prevent weird lighting on multiple objects?
So, during a project we are developing a small game and have used Unity and and assetpack consisting of several small parts to build a house from. We have build the house, but the lighting in some of the rooms look... weird.
I also have the problem with some of the walls:
How does this happen and why? The objects with the weird lighting has the same materials as the ones next to them
Comment
Try changing those objects' Cast Shadow property to Two sided in $$anonymous$$esh Renderer component. Also can be a lightmapping problem. Try clearing baked lightmap.