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Question by sashutosh775 · Oct 04, 2019 at 05:00 AM · buildpublishingwindows 10

why i am getting this error on build for "Windows,mac linux& standAlone"?

i am a beginner. a ma building a game for windows,mac linux& standalone platform , on building the application i am getting these 2 error

Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

what is the problem ? please help anyone .

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avatar image sashutosh775 · Oct 04, 2019 at 05:05 AM 0
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initially , everything was fine. the app was building in proper way . but now when i build it , i am getting this error .

Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

avatar image Captain_Pineapple sashutosh775 · Apr 22, 2020 at 10:50 AM 0
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If you read the message then you might see that this is just a notice telling you that there was an error... Seriously i do not get why so many people do not understand this message.... Post the other errors and we can talk how to fix this...

avatar image theranladion12 · Apr 22, 2020 at 11:22 AM 0
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same here.. did you ever find a way to fix it?

avatar image Captain_Pineapple theranladion12 · Apr 22, 2020 at 02:01 PM 0
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guys as i already commented earlier... this error just indicates that there is another error. resolve all other errors and this will disappear by itself...

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