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Question by Andrew-Le · Apr 11, 2017 at 05:30 PM · shadervertexnormal

[Shader] normal vector and model matrix inverse

Hi guys !! I am learning "Specular Reflection" shader I got confused about this problem

 o.normalDir = normalize(mul(float4(i.normal, 0.0), unity_WorldToObject).xyz);

this is exactly what it have to be (theory)

but when i fixed it like this !!

 o.normalDir = normalize(i.normal);

THERE ARE NOTHING CHANGE !!

The 2nd one has to be wrong !!

Any answers for this ??? Thank for reading my question !!

Full shader code

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Answer by Andrew-Le · Apr 12, 2017 at 04:26 AM

answer.unity3d.com was really quiet as usual ...
this is my answer - stackoverflow
p/s: support Dan guys !! awesome channel youtube

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