How do Contact Filters work?
I am creating a ground checker script and unfortunately it isn't detecting the ground when I am using a contact filter. m_groundChecker is a collider2D.
[2]: http://https://answers.unity.com/storage/attachments/146618-unityprojectsettings.png
Answer by kmart94 · Sep 27, 2019 at 03:20 AM
Here is a picture of my project settings, I am using layer "RayCastGroundCheck"
As I understand, I should only be detecting collision with the ground, and platform layer although I'm not getting any detection at all. Please help! [2]: /storage/temp/146618-unityprojectsettings.png
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