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Question by globalenemy · Apr 10, 2016 at 06:31 PM · shadersmeshesmasking

masking problem

Hey,

I'm having trouble getting my masking right.

Have a look at this animation of my problem: http://gfycat.com/ConstantUnknownElkhound

I'm using script and shader from here: http://wiki.unity3d.com/index.php?title=DepthMask

The dome has 2 objects (inside & outside). There are 2 Objects to mask out the dome (again inside & outside). The Script is attached to each of the objects, and the shader is on the mask objects.

 Queue:
 MaskInside = 3001
 Dome_Inside = 3002
 Mask_Outside = 3003
 Dome_Outside = 3004

Mask Mesh: http://i.imgur.com/ACD5jnO.png

Inside version, slightly inside the Dome.

Outside version, slightly outside the Dome.


Any idea how I could get rid of this masking failure?

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