Question by
Lyannnnn · Dec 09, 2019 at 03:07 AM ·
camerarendertexturepipeline
HDRP camera render to target texture is very very slow!!!
HDRP, a very small size rendertexture (16*16) as target texture and camera render nothing (Culling Mask Nothing), almost cost 0.75ms (0.5ms - 1.0ms).
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