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Question by Shpinxis · Nov 20, 2015 at 11:32 AM · c#windows store appbinaryformatter

Using System.Runtime.Serialization.Formatters.Binary for Windows Store Apps

I have been using System.Runtime.Serialization.Formatters.Binary for my Android and Windows Standalone builds, but now that I am trying to build for Windows Store Apps it does not seem to be compatible. Is there a way to make it compatible or an easy alternative? Thanks.

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Answer by trisledinh · Feb 13, 2016 at 07:06 AM

Me too? Does any one have answer?

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Answer by SandipVala · May 02, 2016 at 06:49 AM

i've same problem.Error occur during building visual studio solutions from unity.

This seems to work fine on the PC ,ios,android but when I tried to export it to Windows phone 8, I got an error:

Error building Player: Exception: Error: type System.Runtime.Serialization.Formatters.Binary.BinaryFormatter doesn't exist in target framework. It is referenced from Assembly-CSharp.dl

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Answer by Athomield3D · Jun 17, 2018 at 01:36 PM

I think using IL2CPP is the way to go here.

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