- Home /
Android & IOS Performance Difference
Hello, My game is 2D card game. I'm using compression for my all sprites. Game size is 21~ MB.
Android:
No problem at all, actually i dont even have to compress my sprites. No memory or performance issue at all.
IOS:
Uncompresssed sprites causing high memory usage, so i use compressed sprites. Compression is at best. If i generate mip-maps its awful, but i turn off mip-maps. Its ok but not good as android. Is there any way i can fix this issue? Or this is just IOS related issue which i can't fix it?
About performance. Even on iPhone 7 game is struggling i dont understand why? what can i do to improve my performance on IOS. Like i said before, no problem on android at all.
Thank you.
What does the Profiler give you when running the game in development mode I the device?
Answer by LilGames · Oct 13, 2017 at 02:12 PM
Are you in 2D mode? Enable Static on all non-moving, non-rotating objects. Add a sprite packing tag name to every sprite so all sprites get compacted into one sprite atlas. Disable and test without sound to isolate if it is the issue.
Your answer
![](https://koobas.hobune.stream/wayback/20220612095327im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Android heating up, performance questionable for 2d APP. 1 Answer
Best way to do touch in with Unity2D? 0 Answers
Why is there a performance discrepancy between LG G4 and iPhone 6s 0 Answers
Android Tablet vs iOS iPad performance difference 0 Answers
How To Disable Gameobjects When Not In View, Then Enable When In View 2 Answers