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Question by VaygrEmpire · Nov 24, 2016 at 05:16 PM · c#unity 5audiosource

playing multiple sound on gameobject

I did follow other post which I need to make an array for audio source, but for some reason, it's only playing array [0].

below is my code:

 AudioSource lowHPSE; //SE = Sound Effect
 AudioSource lowAmmoSE;
 
     void Start() {
         AudioSource[] audios = GetComponents<AudioSource> ();
         lowHPSE = audios [0];
         lowAmmoSE = audios [1];
     }
 
     void Update () {
         AlmostDead ();
         lowAmmoLeft ();
     }
 
     void AlmostDead () {
         if (health.currentHP == health.healthCritical) {
             lowHPSE.Play ();
         }
     }
 
     void lowAmmoLeft () {
         if (ammoSE.currentAmmo == ammoSE.ammoLow) {
             lowAmmoSE.Play ();
         }
     }

right now, when conditions are met, it's only playing sound for lowHPSE. The audio source orders in inspector is lowHPSE, then lowAmmoSE.

How do I play lowAmmoSE, the second audio source?

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Answer by josh15 · Nov 24, 2016 at 06:20 PM

I am not good in scripting but i can show you how make in my Script [RequireComponent(typeof(AudioSource))]// Before the class began public AudioClip[] audioClip; void update(){ anim.SetBool("isWalking", true); anim.SetBool("isAttacking", false);

             stopSound(1); stopSound(0);

} public void playSound(int clip) { GetComponent().clip = audioClip[clip]; // GetComponent().loop = true; GetComponent().Play(); } public void stopSound(int clip) { GetComponent().clip = audioClip[clip]; // GetComponent().loop = true; GetComponent().Stop(); }

it's like that and it is work with me play randomly

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