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Question by BlackPie · Nov 19, 2015 at 07:05 PM · uiui imageinput.touch

can't detect touch on screen

hi. i'm having trouble detecting touch on screen. more precisely on canvas. here is my code:

 void Update () {
         if((Input.touchCount > 0) && (Input.GetTouch(0).phase == TouchPhase.Began))
         {
             Debug.Log("hi");
             Vector2 v = Input.GetTouch(0).deltaPosition;
             Debug.Log(v.x);
         }
         
     }

int never enters if. more so it never passes the Input.touchCount > 0 condition. this script is attached to an image in canvas. i want to get the coordinates of touch when player touches that image.

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avatar image highpockets · Nov 19, 2015 at 08:18 PM 0
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This may or may not be helpful for you, but I found T$$anonymous$$Touchkit by prime31 very helpful for working with touch input. It's free and it works great.

avatar image BlackPie highpockets · Nov 19, 2015 at 09:41 PM 0
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thank you very much

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