Question by
Skrybe · Mar 20, 2020 at 04:22 AM ·
strange ioc
Model not moving with rig
I recently created my first human model from scratch in blender and imported it into Unity. When I created the humanoid rig, everything seemed fine. Avatar is in T-pose, no bones are red, everything seems to be mapped correctly. But when I go to Muscles and Settings, the rig drops so that it's center is at 0,0,0, and even though it moves, the body refuses to follow. I noticed the normals on the eyes were inverted, even though they weren't in blender, if that tells you anything. Please help!
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