- Home /
Rigidbody2d starts as kinematic enabled when it is not in inspector
Hello, i am making a 2d physics based game. I am trying to achieve a ragdoll effect, and so the limbs (sprites) of my character have a rigidbody 2d and hinge joints connecting to the main torso. In the inspector, all the limbs are set to kinematic false, but when i press play, they dont move. when i enable and disable it again, it works as expected.
Does anyone know what is causing the issue?
Any help is greatly appreciated, thanks.
Your answer
![](https://koobas.hobune.stream/wayback/20220612045704im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Spin non kinematic object ? 1 Answer
2D Colliders stops working at random despite rigidbody, OnMouseDown not called 0 Answers
Blocking a kinematic rigid body2D through collision with static and/or other kinematic object? 2 Answers
2D Pixel Art Player Blurry/Vibrates When Moving Via Kinematic Platformer Controller 1 Answer
Spin a non-kinematic 2d object ? 0 Answers