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Question by marcAKAmarc · Sep 05, 2020 at 03:39 AM · sceneviewgizmos

Calling Default Gizmos Selected Behaviour

Unity has some nice default functionality for drawing gizmos in the editor when a given transform is selected. For example, after selecting a given gameobject, unity will draw all of the gameobject's colliders as well as child colliders to the scene view. Is it possible that I could trigger this functionality, even when the gameobject isn't selected? I know that I could write out all of the code to draw every collider type in OnGizmosDraw(), but I would imagine there is an easier way.

Any help greatly appreciated!

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