Objects SOMETIMES not colliding
I have a cylinder with a Rigidbody and a Triggered Box Collider attached to it. Balls are being Instantiated and when the ball collides with the cylinder, the ball should be destroyed. Some balls are being destroyed and some are not even colliding. Why is this happening?? The ball has a non-triggered collider with a rigidbody and a script that make it move forward. Help! Thanks. @unity @unity3d
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