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               Question by 
               Roman500 · Aug 23, 2016 at 07:40 AM · 
                iosxcodebuild and runplayer settingssimulator  
              
 
              Symbol not found: _UnityGetAudioEffectDefinitions
Here is the error that I get when trying to run Unity3D project in XCode iPhone 5S simulator.
 dyld: Symbol not found: _UnityGetAudioEffectDefinitions
   Referenced from: /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
   Expected in: flat namespace
  in /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
 (lldb) 
On device it works fine.
Unity 5.4.0f3 Personal Xcode 7.3.1 (7D1014)
Here is settings for iOS player:
 
 
Anyone knows how to solve this?
 
                 
                screen-shot-2016-08-23-at-041755.png 
                (80.1 kB) 
               
 
                
                 
                screen-shot-2016-08-23-at-042129.png 
                (63.8 kB) 
               
 
              
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                