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Question by darthbator · Nov 19, 2015 at 12:08 AM · networkingmatchmakingmatching

How can I silence the network matchmaker

I have a menu system in my game that regularly contacts the UNET matchmaking service to get a list of matches. Works great! However I cannot seem to find a way to silence the debug output of that component. It's made using the console in my menu functionally worthless and I was wondering if there was any way to correct it. My log is filled with.

11-18 15:51:12.338 31087 31104 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) 11-18 15:51:12.338 31087 31104 I Unity : 11-18 15:51:12.544 31087 31104 I Unity : JSON Response: [[UnityEngine.Networking.Match.ListMatchResponse]-success:True-extendedInfo:]-matches.Count:0 11-18 15:51:12.544 31087 31104 I Unity :

For every time a list of matches is requested. I have tried setting the NetworkManager log level but it doesn't appear to respect that parameter. Is there a way that I can silence this output and reclaim my console?

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Answer by MCoburn · Nov 19, 2015 at 12:16 AM

There should be a debug switch in the API, or at least a debug/verbosity setting. Maybe take a quick peek at the manual and/or scripting reference to see if something like this exists.

I haven't used UNET myself, so I can't be of much help, but I bet there's some debug/verbosity setting for sure.

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avatar image darthbator · Nov 19, 2015 at 12:26 AM 0
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I've been at the task of software development long enough to RTF$$anonymous$$.

http://docs.unity3d.com/ScriptReference/Networking.$$anonymous$$atch.Network$$anonymous$$atch.html

I don't see any kind of parameter related to verboisty or debug output in the scripting reference. I figured that absent that option it would respect the log level set in the Network$$anonymous$$anager component. This does not seem to be the case either.

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