Adding and swapping weapons in 2D rig animations
Hi, so I have set up a sprite sheet with a rig, animation controller with some basic animations and even a sprite library % resolver to have customizable clothes/armor.
However, I have no weapon of sorts. I want the character to be able to swap between different weapons: swords, bows, staffs, etc; and I want to make attack animations for each of them. The intent is that the weapons are only visible during their respective attack animations.
I was wondering what was the approach to take for this goal. How can I add a sprite separate from the character itself and record an animation with it? Do I need a skeleton which includes bones for the weapon, or make the weapons a child of the character, or what?
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