Question by
hauzz · Nov 18, 2015 at 03:25 PM ·
raycastrendering2d sprites
RaycastHit2D point.x and render bound.size.x
I use RaycastHit2D to get a point but its x size is bigger than render bound.size.x.
I think the width and height of render bound is same to object in world sysrem size.
Use RaycastHit2D get point is also same to position of world system.
So I confussed why they are difference.
Thanks for the help!
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