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Question by Nathansmash · Feb 06, 2017 at 03:28 AM · c#variables

C# - Access the Same Variable in Two Scripts

I have int score = 0; in a script named Done_GameController.cs. Then, I have code that changes the value of score:

 public void AddScore (int newScoreValue)
 {
     score += newScoreValue;
     UpdateScore ();
 }
 
 void UpdateScore ()
 {
     scoreText.text = "Score: " + score * 10;
 }

 void SecondScore ()
 {
     score + 10;
 }

Then, I have a script named Done_DestroyByContact.cs which basically controls the player's death. Here's the code:

 if (other.tag == "Player")
 {
     Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
     gameController.GameOver();
 ?????
 }

I'm not sure what to put where the ????? is, but I want it to be something like this:

 Done_GameController.GetComponent.score;
 score - 200;

In other words, I want to change score to score - 200. How can I do this?

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Answer by ionside · Feb 06, 2017 at 03:44 AM

hey @Nathansmash You could either define score as a static variable static int score = 0; (makes it a global variable, kinda scary)

or create Accessors - getter/setter (which is better)

 public int Score{
         get {return score;}
         set {score = value;}
     };

this will let you 'set' and 'get' the value of score from other scripts.

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avatar image Nathansmash · Feb 06, 2017 at 03:53 AM 0
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@ionside Are you sure you don't have to specify the file you're getting it from? Also, is the code above for Done_GameController.cs or Done_DestroyByContact.cs?

avatar image ionside Nathansmash · Feb 06, 2017 at 04:49 AM 0
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$$anonymous$$y apologies, @Nathansmash . Yes you should specify the script you're referencing from. I would add the above code to Done_GameController.cs Check out https://unity3d.com/learn/tutorials/topics/scripting/properties as an example

avatar image Nathansmash ionside · Feb 06, 2017 at 05:22 AM 0
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@ionside How would you change the value of score in Done_DestroyByContact and have it effect Done_GameController?

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