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Question by Der_Kevin · Nov 18, 2015 at 01:06 PM · axisgyroscopetilt

unity horizontal and vertical axis based on gyro?

Hey. i want to do a tilting platform thing using the gyroscope of my phone. at the moment it looks like this using WASD keys: https://dribbble.com/shots/2205018-iMaze-Tilting-Behavior

what i want to do now is that the platform gets tilted (horizontal and vertical input)based on how you tilt your ipad or phone. the code looks like this at the moment:

 using UnityEngine;
 using System.Collections;
 
 public class TiltPlatform : MonoBehaviour {
     
     public bool smoothMotion = true;
     
     //This is how quickly we MoveTowards the input axis.
     public float smoothSpeed = 1f;
     
     //The maximum we want our input axis to reach. Setting this lower will rotate the platform less, and higher will be more.
     public float multiplier = 0.1f;
     
     //Variables, don't edit these.
     private float hSmooth = 0f;
     private float vSmooth = 0f;
     private float h;
     private float v;
     
     void Update () {
         //Get Vertical and Horizontal axis from Input
         h = Input.GetAxis("Horizontal")*multiplier;
         v = Input.GetAxis("Vertical")*multiplier;
         
     }
     
     void FixedUpdate() {
         hSmooth = Mathf.MoveTowards(hSmooth,h,smoothSpeed* Time.deltaTime);
         vSmooth = Mathf.MoveTowards(vSmooth,v,smoothSpeed * Time.deltaTime);
         
         //Rotate to match the new axis using EulerAngles.
         if(!smoothMotion){
             transform.rotation = Quaternion.EulerAngles(new Vector3(h,0f,v));
         }else{
             transform.rotation = Quaternion.EulerAngles(new Vector3(hSmooth,0f,vSmooth));
         }
     }
 }
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Answer by tanoshimi · Nov 18, 2015 at 01:17 PM

Ok, and what's the problem you're facing? Unity comes with a tilt control as part of the UnityStandardAssets.CrossPlatformInput - just drop it into your project.

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avatar image Der_Kevin · Nov 18, 2015 at 01:29 PM 0
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ah, cool. didnt know that. just drop the $$anonymous$$obileTiltControlRig prefab inside the scene where the script above is and thats it?

avatar image ijidau Der_Kevin · Nov 18, 2015 at 01:30 PM 0
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The prefab will have a script on it, check out the contents if you want to re-purpose the method.

avatar image Der_Kevin ijidau · Nov 18, 2015 at 02:02 PM 1
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ok, got it. just had to change this lines:

 //Get Vertical and Horizontal axis from Input
         //h = Input.GetAxis("Horizontal")*multiplier;
         //v = Input.GetAxis("Vertical")*multiplier;
         h = Input.acceleration.x;
         v = Input.acceleration.y;
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Answer by stf940 · Feb 04, 2019 at 09:05 PM

i put this on my game but is to slow . how i can incrase sensivity?

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