Question by
SeungJunKim · Nov 18, 2015 at 08:33 AM ·
androidblackscreensuspend
We have got a problem of Freezing after Resume at GoogleTV - Android Marshmallow
Phenomenon that occurs is as follows.
After playing a game, the way you receive additional download, and generates a Suspend the home button.
Suspend timeout occurs in the difference is Unity. (Unity: W / Unity (32756): Timeout while trying to pause the Unity Engine.)
When returning to the game, a black screen appears, it is not a no operation.
this is log
11-18 15:35:53.610: I/Unity(30310): windowFocusChanged: false
11-18 15:35:53.632: I/Unity(30310): onPause
11-18 15:51:30.612: I/Unity(32756): (Filename: /Users/sayuyeong/WorkSpace/Unity/Branch_Golfstar_3.9.3_Android/Assets/MobileAppTracking/MobileAppTracking.cs Line: 86)
11-18 15:51:30.612: D/Unity(32756): isPause : True: 0 at /Users/builduser/buildslave/unity/build/artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp:56 (17408, 0, 0)
11-18 15:51:30.613: I/Unity(32756): isPause : True
11-18 15:51:30.613: I/Unity(32756): UnityEngine.Debug:Internal_Log(Int32, String, Object)
11-18 15:51:30.613: I/Unity(32756): UnityEngine.Debug:Log(Object)
11-18 15:51:30.613: I/Unity(32756): LogManager:Log(String) (at /Users/sayuyeong/WorkSpace/Unity/Branch_Golfstar_3.9.3_Android/Assets/Plugins/Script/LogManager.cs:167)
11-18 15:51:30.613: I/Unity(32756): C2SOfferwallScripts:OnApplicationPause(Boolean) (at /Users/sayuyeong/WorkSpace/Unity/Branch_Golfstar_3.9.3_Android/Assets/Plugins/Script/C2SOfferwall/C2SOfferwallScripts.cs:82)
11-18 15:51:30.613: I/Unity(32756):
11-18 15:51:30.613: I/Unity(32756): (Filename: /Users/sayuyeong/WorkSpace/Unity/Branch_Golfstar_3.9.3_Android/Assets/Plugins/Script/LogManager.cs Line: 167)
11-18 15:51:32.262: W/Unity(32756): Timeout while trying to pause the Unity Engine.
11-18 15:51:32.273: I/Unity(32756): windowFocusChanged: false
11-18 15:51:32.319: D/Unity(32756): [EGL] Attaching window 0x0
11-18 15:51:32.326: W/SurfaceFlinger(170): couldn't log to binary event log: overflow.
11-18 15:51:32.463: W/HdmiCecController(512): Failed to send <Give Device Power Status> src: 4, dst: 0
11-18 15:51:32.482: W/ls(453): type=1400 audit(0.0:14891): avc: denied { getattr } for path="/factory" dev="mmcblk0p4" ino=2 scontext=u:r:shell:s0 tcontext=u:object_r:efs_file:s0 tclass=dir permissive=0
11-18 15:51:32.482: W/ls(453): type=1400 audit(0.0:14892): avc: denied { getattr } for path="/init" dev="rootfs" ino=12325 scontext=u:r:shell:s0 tcontext=u:object_r:init_exec:s0 tclass=file permissive=0
11-18 15:51:34.463: W/HdmiCecController(512): Failed to send <Give Device Power Status> src: 4, dst: 0
11-18 15:51:36.464: W/HdmiCecController(512): Failed to send <Give Device Power Status> src: 4, dst: 0
11-18 15:51:37.130: W/ls(457): type=1400 audit(0.0:14893): avc: denied { getattr } for path="/factory" dev="mmcblk0p4" ino=2 scontext=u:r:shell:s0 tcontext=u:object_r:efs_file:s0 tclass=dir permissive=0
11-18 15:51:37.130: W/ls(457): type=1400 audit(0.0:14894): avc: denied { getattr } for path="/init" dev="rootfs" ino=12325 scontext=u:r:shell:s0 tcontext=u:object_r:init_exec:s0 tclass=file permissive=0
11-18 15:51:37.415: W/art(32756): Attempt to remove non-JNI local reference, dumping thread
11-18 15:51:37.416: W/AwContents(32756): onDetachedFromWindow called when already detached. Ignoring
Conditions are as follows.
Android Marshmallow (Android6.0) is installed GoogleTV.
My App (builded with TargetSDK: 23)
Unity 4.6.5p1 development environment.
Comment