Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by truenrush · Mar 29, 2014 at 03:16 PM · 2drotationgravity

How do i make my character rotate when falling?

I want to transmit air resistanse sense in my game, not only gravity.

So, when character is falling - it is not just falling down, but gliding the air. I want to rotate my character up to 90 degrees down when it is falling and back when player adds some force to go glide up & forward. Please see image attached as example.

My idea is to use "falling" speed to calculate rotation angle, but i am not sure it is correct way to do that. What is the correct way to achieve that?

alt text

P.S. Sorry, yes, of course is use rigidBody2d.

gravity.gif (9.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Mar 29, 2014 at 03:19 PM

You don't give a lot of details about your situation. Assuming you are using a Rigidbody, an easy solution is to have your character's rotation follow the velocity:

 var dir = rigidbody.velocity;
 if (dir != Vector3.zero)
 transform.rotation = Quaternion.LookRotation(dir);

The code is a bit different for 2D, but the concept is the same.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image truenrush · Mar 29, 2014 at 03:42 PM 0
Share

Thanks a lot, works like a charm :)

avatar image Raviraja190 truenrush · Oct 29, 2016 at 06:36 PM 0
Share

im using c# what is Dir. what should i replace there. i used this script. but an error C:\Users\Cha\Documents\RescueEgg\Assets\Scripts\PlayerScripts\Player$$anonymous$$ovement.cs(7,7): Error CS0121: The call is ambiguous between the following methods or properties: 'UnityEngine.Vector2.operator !=(UnityEngine.Vector2, UnityEngine.Vector2)' and 'UnityEngine.Vector3.operator !=(UnityEngine.Vector3, UnityEngine.Vector3)' (CS0121) (Assembly-CSharp)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make objects standing on other objects. 0 Answers

Ground checking with a frequently rotating player 2 Answers

2D sprite rotation with velocity and interpolation 1 Answer

Rotating an object based on gravity and camera 0 Answers

Smooth 2D rotation unexpected 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges