Question by 
               exoneos · Apr 09, 2016 at 01:55 PM · 
                instantiateprefabcursorfollow  
              
 
              Problem with Prefab - Following cursor
Hi all , i want to my cube prefab will instantiate on my cursor position when i make a first left click and after that i want to the cube follow my cursor , after , on a second left click i want my cube get a gravity scale equal to 5 but it didn't and i don't know why ^^ ... thx for your help ! :-)
here is my 2 scripts :
        public class DropObject : MonoBehaviour {
 public Vector3 screenPoint;
 public Vector3 offset;
 Vector3 pos;
 public GameObject Cursor;
 public GameObject PrefabCaisse;
 public int IsDrag;
 private float fireSpellStart = 0f;
 private float fireSpellCooldown = 2f;
 void Start () {
     IsDrag = 0;
 }
 void Update () {
     Vector3 curScreenPoint = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0);
     Vector3 curPosition = Camera.main.ScreenToWorldPoint (curScreenPoint) + offset;
     Cursor.transform.position = (Vector2)curPosition;
 
     if (Input.GetButtonDown ("Fire1") && Time.time > fireSpellStart + fireSpellCooldown && IsDrag == 0) {
         Instantiate (PrefabCaisse, Cursor.transform.position, Quaternion.identity);
         fireSpellStart = Time.time;
         IsDrag = 1;
     
     } else if (Input.GetButtonDown ("Fire1") && IsDrag == 1) {
         IsDrag = 2;
     } 
         } 
            public class DragAndDropMover : MonoBehaviour {
 public Vector3 screenPoint;
 public Vector3 offset;
 Vector3 pos;
 bool Ignore;
 // bool IsOver;
 public int IsDrags;
 public GameObject PrefabCaisse;
 void Start () 
    {
     IsDrags = 1;
 }
 
 // Update is called once per frame
 void Update () {
 
     GameObject DropObj = GameObject.Find ("GameManager");
     DropObject DropObjScript = DropObj.GetComponent<DropObject> ();
      IsDrags = DropObjScript.IsDrag;
     Debug.Log (IsDrags);
     if(IsDrags == 1) {
         Dragged();
     }
     if (IsDrags == 2) {
         PrefabCaisse.GetComponent<Rigidbody2D> ().gravityScale = 5; 
     }
   void Dragged()
 {
     Vector3 curScreenPoint = new Vector3 (Input.mousePosition.x, Input.mousePosition.y,0);
     Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
     PrefabCaisse.gameObject.transform.position = (Vector3) curPosition;
 
     GameObject player = GameObject.Find ("Player");
     Player PlayerScript = player.GetComponent<Player> ();
     Physics2D.IgnoreCollision (PrefabCaisse.GetComponent<Collider2D> (),player.GetComponent<PolygonCollider2D>(),Ignore = true);
     Physics2D.IgnoreCollision (PrefabCaisse.GetComponent<Collider2D> (),player.GetComponent<BoxCollider2D>(),Ignore = true);
 }
    }
 
              
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