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Question by
CMDR_Garbage · May 24, 2019 at 12:41 AM ·
unity 5rotation3dposition
[Unity 3D] How to detect if the game object is left right from the player?
So i have this code which does about 50% of the job:
if (enemy.transform.position.x > player.transform.position.x) { if (waitTime == 0) { Debug.Log("LEFT"); FireGunsLeft(); } } else { if (waitTime == 0) { Debug.Log("RIGHT"); FireGunsRight(); } }
The only problem is, is that the Debug.Log("LEFT ") will always return while i need it to go silent when it's actually right. Any ideas?
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