UNET5.1.3 ,when i run client ,appearing debug CRC Local Dump Player_ID : 0 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
After I run a server,I run a client ,appearing debug :"CRC Local Dump Player_ID : 0 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()" ,CRC Local Dump Player_Health : 0 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() and so on,i want to know why appearing the case, another question that After I run a server,I run a client then client appearing debug:badMessage ,at once return the Menu button oppoin , after a period of time, i run a client that is ok .who can help me?Tank You
I think this could be log messages from using the Client attribute. If this is the case then using ClientCallback ins$$anonymous$$d of Client will have the same effect without the log. There is also one for Server.
Answer by yafo_unity · Dec 08, 2016 at 07:36 AM
Now, I have encountered the same problem with you, I would ask you how to solve the problem, thank you
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