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Question by Chom1czek · Nov 16, 2015 at 11:50 PM · rigidbodyvelocitynavmeshagentknockback

NavMeshAgent velocity while not moving

Hello there, im using NavMeshAgent in my current project and I wanted to add some kind of knockback and I find out that applying velocity on my own works quite good and as I want but I found out that it doesn't work when I'm not moving. Is there any way to bypass it? Or is there a better solution? Normally I would use Rigidbody (AddForce) but I know there are problems when both NavAgent and Rigidbody (non kinematic) are enabled. Any idea or solution is appreciated. Thanks!

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avatar image vexe · Nov 17, 2015 at 02:39 AM 0
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Have you looked at this answer? http://answers.unity3d.com/questions/340049/knockback-using-navmesh.html

avatar image Chom1czek vexe · Nov 17, 2015 at 12:30 PM 0
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The solution to make a knockback by SetDestination and then correct it with animation just doesn't feel right to me (changing the speed and acceleration then I got to disable his movement controller to not cancel the knocback and then setting it back to normal) so the only solution is to just disable playersNav$$anonymous$$eshAgent and then apply the force and then turn on the nav$$anonymous$$eshAgent again which I'm currently doing. But I will still be looking for better solutions, cheers anyway!

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