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Question by Ali-Present · Feb 20, 2017 at 07:42 PM · networkingphoton

Problem in Setting Photon Teams

Hi , i have problem with setting teams in photon. i want to set half of my players in room to be in the Blue PUN team. it's realy simple code but acting Wierd , the code have to apply for amount of " count " but doing more and make all of my players in room turn to blue.

here is my code :

 using UnityEngine;
 using System.Collections;
 
 public class AutoBalancer : MonoBehaviour {
 
     int count;
     void Start () 
     {
         count = (PhotonNetwork.room.PlayerCount / 2) + 1;
 
         foreach (PhotonPlayer player in PhotonNetwork.playerList)
         {
             count -= 1;
             if (count > 0)
             {
                 player.SetTeam(PunTeams.Team.blue);
             }
         }
     }
 }
 
 
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Answer by Nischo · Feb 22, 2017 at 12:39 PM

Your code looks overly complicated. Also i think there is a Neutral team, i would set the red team aswell to be safe

 count = Mathf.Round(PhotonNetwork.room.PlayerCount / 2.0f);
 
 for(int i = 0; i < PhotonNetwork.room.PlayerCount; i++)
 {
     var team = PunTeams.Team.blue;
     
     if(i >= count)
         team = PunTeams.Team.red;
         
     PhotonNetwork.playerList[i].SetTeam(team);
 }

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Answer by Ali-Present · Feb 22, 2017 at 10:05 PM

  count = Mathf.Round(PhotonNetwork.room.PlayerCount / 2.0f);
  
  for(int i = 0; i < PhotonNetwork.room.PlayerCount; i++)
  {
      var team = PunTeams.Team.blue;
      
      if(i >= count)
          team = PunTeams.Team.red;
          
      PhotonNetwork.playerList[i].SetTeam(team);
  }

Thanks dude this works just perfect . /Like :))

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