Question by 
               laurentlavigne · Aug 04, 2020 at 03:37 AM · 
                sceneassetbundleaddress  
              
 
              How do you get the name of an AssetReference scene ?
I reference scenes as AssetReferences I want to use the name of the scene to check game progress
 PlayerPrefs.SetInt(sceneName, 1);
 
               the problem is
 AssetReference.ToString() 
 
               returns the runtime GUID which probably change from build to build
 AssetReferenceT<T>
 
               where T=Scene doesn't work because T needs to be a nullable and Scene is a struct What's the alternative?
               Comment
              
 
               
              Your answer