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Question by Venatal · Nov 19, 2015 at 12:10 AM · c# tutorial

Error with "Destroy(gameObject, PlaySound(0).length);"

How do I fix these errors ? The .' operator cannot be applied to operand of type void' Argument #2' cannot convert object' expression to type float' The best overloaded method match for UnityEngine.Object.Destroy(UnityEngine.Object, float)' has some invalid arguments

 using UnityEngine;
 using System.Collections;
 
 public class BlueSquareCollision : MonoBehaviour {
 
     public AudioClip[] audioClip;
 
 
     void OnCollisionEnter2D(Collision2D collision2D)
     {
 
         if (collision2D.transform.name == "BlueWall")
         {                
             Destroy(gameObject, PlaySound(0).length);
         }
 }
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avatar image Firedan1176 · Nov 19, 2015 at 02:05 AM 0
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PlaySound may be a function, you may want to try to get that sound as a clip and then get its length. $$anonymous$$aybe audioClip[0].length?

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Answer by MythralFTW · Nov 19, 2015 at 08:06 PM

You probably wanted to do
Destroy(gameObject, PlaySound[0].length);

Note that it is Square Brackets not Parentheses, Parentheses implies a function, Square Brackets will access the value of an array.

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