Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MrSteve1 · Dec 10, 2013 at 07:32 PM · gravitynormalswalljumpupside-down

Upside down wall jumps!

Hey Guys and Gals,

I have been happily using this code to prevent my characters from jumping up walls.

 for (var contact : ContactPoint in coll.contacts)
         {
             if(coll.gameObject.tag == "Floor" && contact.normal.y > 0.6)
                 grounded = true;
         }

This works great, but now in one of my levels, gravity is reversible, I thought it would be as simple as reversing the angle, but apparently not, now my jumping character can wall jumps again when they are walking on the roof and in contact with walls.

Can some suggest why the rules for Y normals change just because I am upside down?

I hope this is clear enough, I'll post more code if it's not.

Many thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Statement · Dec 10, 2013 at 07:41 PM 0
Share

The normal is in world coordinates. If you flip the object around, "up" is still "up". It's just your object that flipped around. I may not be understanding your problem correctly but in effect it sounds like you've just turned a table upside down. Regardless if the table is upside down or not, you still jump "up" from it. If you flipped your gravity 180 degrees, I guess you'd check contact.normal.y < -0.6.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by StormSabotage · Dec 10, 2013 at 07:38 PM

Can't be sure without all code, but maybe you should change

  contact.normal.y > 0.6

to

  contact.normal.y < -0.6
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image StormSabotage · Dec 10, 2013 at 07:40 PM 0
Share

also i think that your roof should be tagged as "Floor" too

avatar image MrSteve1 · Dec 10, 2013 at 07:41 PM 0
Share

Dammit!! right first time < -0.6 I have been scratching my head for hours. Thank you very much!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Normal Walker: Player Y Rotation Snapping back to 0? 0 Answers

Move along surface normal of hollowed pipe with cube 0 Answers

Custom Gravity 1 Answer

Mouse Look from any Orientation 0 Answers

Snapping normals 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges