Terrain and Light Problem: Only half of the radius of point light and spotlight touch/cast the terrain
*Please see the attached image, the image itself can explain my question. I have two light, which is point light and spotlight. Both of them are set in important, has a soft shadow type, and Baking is set to realtime.
For this problem I tried to solve it using the knowledge I get from other forums. So here are the following things I tweak: 1. I changed the value of Pixel Light Count, I put it on "10" (still have the problem). 2. I tried to play with rendering path, forward rendering and deferred rendering (this isn't solve my problem). 3. I also increased the "Scale in Lightmap" to "128" (nothing happened). 4. Tried to play with Color Space, linear and gamma but I still have the problem.
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