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Question by n3wb13 · May 02, 2018 at 01:06 AM · animationfbximporting assetsimport model

Should I import the model with all of animations or import them separately?

I saw the standard assets in unity and they imported the model and animations on separate fbx files. I'm wondering if this is optimal or they're just trying to make things organized. I feel like having the model and all animations (potentially be shared to other models) in 1 fbx file is cheaper but I'm not sure, can someone please verify this?

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Answer by TanselAltinel · May 02, 2018 at 03:31 PM

It's done for the easiness of workflow.

In a possible scenario, when you change an animation, you'd have to reimport whole model, possibly losing other settings made on your model and its other animations. Just working on one animation, changing settings, baking or such, would only require you working on one file, without ever affecting other files, models, and animations.

So it's for any kind of optimization, it won't change your framerate, CPU or GPU load, but while working on the project it will save you time, which is the most precious resource.

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