Question by
NoBlindDevs · Nov 25, 2018 at 09:07 AM ·
camerashaderrenderingskybox
Equivalent of blender holdout shader?
In blender there's a built-in shader called Holdout that shows the skybox or transparency depending on if your render settings are set to transparent or not. I was wondering if there was something like that for Unity? If not, can I have some general pointers on how to code my own using a shader script?
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