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Question by Kelvynlee · Apr 09, 2019 at 12:48 AM · oncollisionenterlocalscale

Change the scale with OnCollisionEnter

When my player collided with a button"GAMEOBJECT" change the scale to big and the button is actived When i collide again change my player scale to small and the button is disabled. How can i do that?

 //My player
 public GameObject Player;
 //Materials
 public Material[] material;
 Renderer rend;
 void Start()
 {
     //RenderMaterial
     rend = GetComponent<Renderer>();
     rend.enabled = true;
 }
 private void OnCollisionEnter(Collision coll)
 {
     //Change to Big
    if(coll.gameObject == Player)
     {
         rend.sharedMaterial = material[0];
         Player.transform.localScale = new Vector3(5, 5, 5); 
     }
    //Change to Small
    if (coll.gameObject == Player)
     {
         rend.sharedMaterial = material[1];
         Player.transform.localScale = new Vector3(1, 1, 1); 
     }
 }

}

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Answer by Hellium · Apr 09, 2019 at 06:38 AM

  private int collisionsCount = 0;

  private void OnCollisionEnter(Collision coll)
  {
     if(coll.gameObject == Player)
      {
          collisionsCount++ ;
          //Change to big when the object collides with the player the 2nd, 4th, 6th, ... time
          if( collisionsCount % 2 == 0 )
          {
              rend.sharedMaterial = material[1];
              Player.transform.localScale = new Vector3(1, 1, 1); 
          }
          //Change to small when the object collides with the player the 1st, 3rd, 5th, ... time
          else
          {
              rend.sharedMaterial = material[0];
              Player.transform.localScale = new Vector3(5, 5, 5); 
          }
      }
  }
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