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Question by Avash · Nov 14, 2015 at 02:46 PM · c#scenescene-loading

How scene loading works?

 Application.LoadLevel(sceneToLoad);
 menu = GameObject.Find ("Menu");
 Debug.Log (menu.gameObject.tag);

For some reason this doesn't work. I was expecting it to return tag from the new version of the object from the loaded scene, not the version in the old scene. Please explain in what point the new scene is available to the script.

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Answer by Avash · Nov 14, 2015 at 10:12 PM

I was answered on irc, that the actual loading happens in the beginning of the next frame.

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