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Question by Frisbetarian · Mar 20, 2014 at 03:45 PM · errorobject referenceaudio source

Object Reference Error On Play Audio

I'm trying to make an audio file play but I keep getting this error and I don't know why:

error CS0120: An object reference is required to access non-static member `UnityEngine.Component.audio'

Thing is that I have another audio source that Im triggering inside an Update function and its working fine. Can I please get any pointers? Thank you.

 using UnityEngine;
 using System.Collections;
 
 public class score : MonoBehaviour {
 
     public AudioClip playScore;
 
     static public void addPoint(){
         audio.PlayOneShot (playScore);
     }   
 
 
 }
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Answer by xfelalx · Mar 20, 2014 at 04:13 PM

  1. i think u meant gameObject.audio

  2. If u want to access this Variable from a static method:

      public AudioClip Clip;
     
         static AudioClip _clip;
         static AudioSource _source;
     
         static void SetAudioSource (GameObject go)
         {
             _source = go.audio;
         }
     
         void Awake()
         {
             _clip = Clip;
             SetAudioSource(gameObject);
         }
     
         public static void PlayStuff()
         {
             _source.PlayOneShot(_clip);
         }
    
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