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Question by pranavpatil · Jul 20, 2016 at 08:57 PM · 2d gameclick objects

I'm making a 2D game, and I want to change a variable's value when I click one of my sprites. How should I do that??

It's a game and you click a game object to control it. I definitely can't just make it into a UI element. What's the best way to detect a click on a game object???

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avatar image pranavpatil · Jul 20, 2016 at 04:59 PM 0
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What I ended up doing was making a game object that would have a collision and would act as a trigger. This game object followed the mouse, and was tagged, "mouse". It used this code:

         w = Screen.width;
         h = Screen.height;
         mouseFollow.gameObject.transform.position = new Vector2 ((-w/2f + Input.mousePosition.x)*18/w, (-h/2f + Input.mousePosition.y)*10/h);

Once I had that, I basically said, I checked for a trigger and mouse click:

     void OnTriggerStay2D (UnityEngine.Collider2D newCollision) {
         
         if (newCollision.gameObject.tag == "mouse") {
 
             if (Input.Get$$anonymous$$ouseButtonDown (0)) {
                 
                 active = true;
 
             }
 
         }
 
     }

On click, it would change the bool active to true. I don't know if this was the best way, but it's what I thought of. Any more input would be greatly appreciated.

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Answer by ArturoSR · Jul 20, 2016 at 11:04 PM

The best way to detect a mouse pick is using the Physics.RayCast(), obviously you need to have a Game Object with a collider (no matter what type) and a rigid body this two components attached to it (for your safety turn the Is Kinematic on), for more reference check the documentation, cheers.

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Answer by Anas173 · Jul 20, 2016 at 09:31 PM

I dont really understand your question but i guess you want something that works with mouse..

So.. Try OnMouseDown() Function

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