How to set up reflection probes for big scenes
I am creating a city with static lighting and static reflections. However for the love of god the reflections are always messed up, probably due to me not knowing precisely the best method of setting them up within a city. If reflection probes do not overlap eachother, they're messed up. if the reflection probes overlap eachother they're also messed up. And if a reflection probe as it's bounds inside a mesh, it reflections wrong too.
Even a plane that I use for water as a river, does not get correctly reflected by it's surroundings.
Reflection probes in Unity are giving me a hard time ATM, where as setting up reflection probes in UE4 is almost a walk in the park.
Does anybody know how to properly set up reflections in my big exterior scene of a city. Windows of tall buildings reflecting etc.
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