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Question by bubbafrye · Feb 28, 2020 at 12:35 PM · collision detectiondestroy object

Objects not being destroyed

I looked around the forums and keep getting pointers back to the same solution I'm trying.

I'm spawning prefabs (simple cubes w/ box colliders) then applying a transform to them to have them come at the camera like so:

     void Update()
     {
         transform.position += Time.deltaTime * transform.forward * 3;
     }

then, when they pass behind the field of view, they hit a mesh assigned with this script:

 public class DestroyObjects : MonoBehaviour
 {
         void OnTriggerExit(Collider other)
         {
             Destroy(other.gameObject);
         }
 }

yet they aren't being destroyed. " Is Trigger " is enabled on the mesh with the destroy script.

Any thoughts, or can I provide more information?

Thanks in advance.

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Answer by bubbafrye · Mar 04, 2020 at 01:01 AM

Following up on this, I have tried a couple of tests including:

  • creating a simple scene with two cubes (one trigger and one destroyer) set to a desktop publishing profile (the original project was targeting an Oculus)

  • removed the movement script from the objects I want to destroy and made them mouse-movable

still not able to destroy anything.

Any thoughts are appreciated. Let me know if there is more information I can provide. Thanks!

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