Question by 
               Ultrinik · May 15, 2019 at 03:30 AM · 
                2dcollisioncolliderscollision detectioncollider2d  
              
 
              2D colliders doesnt work with Gravity Scale = 0
I'm doing a game with an up view, so gravity doesnt exist here, the thing is that if I put the Gravity Scale to 0 the 2DBoxColliders doesnt interact with each other, I solve this by setting the Gravity Scale to a very small number, but I dont think this is the correct way to fix it, the only object thats moves is the players and its being move by .MovePosition(...)
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                