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Question by ArtySBC · Nov 13, 2015 at 01:43 PM · positiondestroyscorecheck

Check GameObject postion

Hello everyone, I'm developing my first 2D game. It's obviously very simple but since I'm new there i found some problems. The game purpose is to dodge obstacles with your gameobject which can move left and right, i'm wondering how can I make the update method check if one obstacle occupy a position, for example when the rocket (obstacle) position is on (0, -4, 0), destroy the object and add +1 to the score. I didn't found anything on internet so that's why i'm asking that to you! hope you can help me, thank you in advance!

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Answer by Jessespike · Nov 13, 2015 at 07:16 PM

You can place Colliders in the scene that will call a function whenever a collision occurs. Unity Manual: Colliders

 void OnTriggerEnter(Collider other) {
     Destroy(other.gameObject);
     UpdateScore();
 }

You could also calculate the distance of the object and the position to determine a collision:

 void Update()
 {
     Vector3 collisionPosition = new Vector(0f, -4f, 0f);
     if (Vector3.Distance(this.transform.position, collisionPosition) < 1f)
     {
         UpdateScore();
         Destroy(gameObject);
     }
 }

This code isn't meant to work from a straight copy-paste, it's to give you ideas.

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avatar image ArtySBC · Nov 14, 2015 at 11:24 PM 0
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Thank you, it might be a good solution!

avatar image Sajalsh25 · Jul 31, 2016 at 03:54 PM 0
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Thanks Dude! this was'nt the problem i was looking for but what you've suggested has worked for me like a charm! So Basically i was trying to make my camera start moving with my player after my player has reached at a specific point. i know it sounds dumb but i've used this onTrigger Events many times before but your trick helped me to go in the right path! NOW I A$$anonymous$$ HAPPY WITH $$anonymous$$Y PROJECT! A Ton Thanks :)

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