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Mecanim Avatar Mask: Body Rotation and IK Problem
Hey! Iam currently trying to set up a grab upperbody animation for my character. so ive set up a new "Upperbody Action" layer with an avatar Mask, weight of 1, blending to override and ik pass on. my problem looks like this: http://i.imgur.com/0ZNAjop.gifv
you see, when i turn on the ground mask (between the feats, I dont know how its called). the Punch goes in the right direction (front) but also the legs are moving with the punch. if i turn of the ground mask, the punch goes in the wrong direction but the legs are correct. also the movement is not working anymore when i turn on the ground mask: http://i.imgur.com/zFxKLt3.gifv
how can i make both working: the legs and the punch in the right direction
here are more pictures from the editor: http://imgur.com/a/fojij (the third-last image is wrong, the weight is 1 not 0)
thanks!
so i think its not mecanim related that he is punching to the side: http://i.imgur.com/$$anonymous$$lx9HrZ.gifv
something in the settings must be wrong, i tried to change several values but none of them changed the behavior
Answer by J_Troher · Apr 06, 2018 at 03:33 AM
Old post.. buut.. any answer? I'm in the same boat atm...
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