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Question by
DKA-013 · Jun 18, 2020 at 03:15 AM ·
shadertexturesaveprocedural
How to create an procedural texture in shader graph for many objects, and save it?
Iam trying to create an procedural texture generator with shader graph for a game that the player can create the planet he will be playing. I got to make some textures but i dont know how to save it for each planet, they all are using the same shader and updating at the same time. I dont understand much coding so any help would be nice.
Thanks.
D.K.A
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