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This question was closed Mar 18, 2019 at 02:05 AM by bicomicguy for the following reason:

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Question by bicomicguy · Dec 01, 2018 at 02:42 AM · c#player movementswitch characters

Turning Off PlayerMovement Script when character isn't active?

I'm making an X-men Legends type rpg and I have a script where the camera switches to the selected character, the only problem is now all the characters move when I want to control just the selected character. I'm stumped can someone assist me with this?

   public GameObject[] characters;
   GameObject currentCharacter;
   int charactersIndex;
 
     void Start () {
       charactersIndex = 0;
       currentCharacter = characters[0];
     }
     
     void Update () {
       if(Input.GetKeyDown("space"))
         charactersIndex++;
         if(charactersIndex == characters.Length){
           charactersIndex = 0;
         }
         GameObject.Find("Main Camera").GetComponent<CameraFollow>().target = characters[charactersIndex].transform;        
         currentCharacter = characters[charactersIndex];        
     }
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Answer by hexagonius · Dec 01, 2018 at 12:17 PM

If each player has a movement script then set it enabled = false before you switch to the next. You could also read about the concept of a PlayerController from Unreal Engine, which uses one input class that routes that input to any one character at any given time in the game:
https://docs.unrealengine.com/en-US/Gameplay/Framework/Controller/PlayerController

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avatar image bicomicguy · Dec 01, 2018 at 05:10 PM 0
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Thanks for the reply! I tried that in the code, but I may have screwed up the code. Now when I switch throught all of the characters are still in idle.

         currentCharacter.GetComponent<Player$$anonymous$$ovement>().enabled = false;
         characters[charactersIndex].GetComponent<Player$$anonymous$$ovement>().enabled = true;
avatar image bicomicguy · Dec 01, 2018 at 05:23 PM 0
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I fixed it I added extra code in the LateUpdate. Thanks so much!!

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