- Home /
Question by
jijieciprian · Jun 22, 2017 at 12:30 PM ·
c#networkingnetworkmultiplayer-networking
How can I receive which slider was selected
I need to receive which slider is selected and value has been changed... I try to put some boolean markers in my method when I added a listener on Value Changed at slider.
bool valy=false;
void MyMethod()
{
valy = true;
}
I have a another method where I receive data from client using NetworkMessage but when I try to check
if(valy == true)
{
//do something
}
not working ... any ideea?
Comment
Your answer
Follow this Question
Related Questions
Player object on host can interact with objects, client players cannot. 0 Answers
NetworkManager.OnServerDisconnect not being called 2 Answers
Multiplayer Moving Bullet 1 Answer
Can i make multiplayer game without unity multiplayer service ? 1 Answer
UNET Multiplayer Lobby not creating an instance of the lobby player 1 Answer